About the Author

BJ Aberle

BJ Aberle

BJ's Recent Posts

Audio implementation for iOS devices

Audio is the unsung hero of most productions. And that truth remains when it comes to developing audio for mobile devices. Gamasutra has a great article discussing the challenges sound designers face when it comes to mobile.  This article deals specifically with iOS devices.  It is well worth reading.  Here are the highlights: Asset Size [...]

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Apple patent slims down audio connector size

From Engadget: We’re still a long way from reaching the point where our gadgets can’t get any thinner and, while the 8.7mm iPod Shuffle is just about king of the hill for the moment, Apple is already envisioning a future where where the humble 3.5mm audio jack is too thick. A recently revealed patent application called “Low [...]

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New Iona Group website is launched

After a few weeks of nose to the grindstone, The Iona Group has emerged with a new website. Stop by and say “hi.” www.ionagroup.com See the original post here

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Using FMOD Designer and FMOD Sandbox walk through a song.

This last year I have taken it upon myself to delve into FMOD as much as possible.   Audio middleware is here to stay, and to stay current with the technology I have chosen to learn as much as I can about FMOD and its’ functionality as I can.  I have even started teaching it at [...]

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FMOD Studio To Be Unveiled at GDC 2011

This is exciting considering iZotope is getting on board.  Now if Lexicon or Eventide would follow suite.  This article  is from Gamasutra. Firelight Technologies is set to unveil its latest FMOD audio tools, called FMOD Studio, at this year’s Game Developers Conference. The new tools are said to provide a number of advantages for game [...]

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